Renamed CollisionManager
This commit is contained in:
@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: PelletManager
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m_Name: CollisionManager
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 9047ff9c4ab51104b8b0160387ad180b, type: 2}
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udonAssembly:
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@@ -20,7 +20,7 @@ MonoBehaviour:
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compiledVersion: 2
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behaviourSyncMode: 0
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hasInteractEvent: 0
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scriptID: 2205517818672966804
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scriptID: 2892584015827264300
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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@@ -10,7 +10,7 @@ namespace Marro.PacManUdon
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PowerPellet
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}
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public class PelletManager : SyncedObject
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public class CollisionManager : SyncedObject
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{
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public int PelletCount => pellets.Length;
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public int PelletCollectedCount { get; private set; }
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@@ -58,49 +58,6 @@ namespace Marro.PacManUdon
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SubscribeToEvent(NetworkEventType.SyncPellets);
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}
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#region Power pellet blink
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public override void SyncedUpdate()
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{
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if (!powerPelletBlinkEnabled)
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{
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return;
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}
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powerPelletBlinkProgress += networkManager.SyncedDeltaTime;
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if (powerPelletBlinkProgress >= powerPelletBlinkToggleInterval)
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{
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// Debug.Log($"{gameObject} PowerPelletBlink toggle");
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powerPelletBlinkProgress -= powerPelletBlinkToggleInterval;
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powerPelletBlinkCurrentlyVisible = !powerPelletBlinkCurrentlyVisible;
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SetPowerPelletsVisible(powerPelletBlinkCurrentlyVisible);
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}
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}
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void SetPowerPelletsVisible(bool visible)
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{
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// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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foreach (Animator powerPellet in powerPellets)
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{
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powerPellet.SetBool("Visible", visible);
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}
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}
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public void SetPowerPelletsBlink(bool enabled)
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{
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// Debug.Log($"{gameObject} SetPowerPelletBlink {enabled}");
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powerPelletBlinkEnabled = enabled;
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powerPelletBlinkCurrentlyVisible = true;
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powerPelletBlinkProgress = 0;
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SetPowerPelletsVisible(true);
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}
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public void FreezePowerPelletsBlink(bool frozen)
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{
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powerPelletBlinkEnabled = !frozen;
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}
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#endregion
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#region Collision
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public bool IsWallUpcoming(Vector2 position, Vector2 directionVector)
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{
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@@ -135,7 +92,7 @@ namespace Marro.PacManUdon
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TryEatGhost(tilemapIndex);
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TryCollectFruit(tile, position, nextPosition);
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TryCollectFruit(tile, position);
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return TryCollectPellet(tile, tilemapIndex);
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}
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@@ -151,7 +108,7 @@ namespace Marro.PacManUdon
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}
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}
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private void TryCollectFruit(int tile, Vector2 position, Vector2 nextPosition)
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private void TryCollectFruit(int tile, Vector2 position)
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{
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if (tile != (int)PacManConsumableType.FruitLeft && tile != (int)PacManConsumableType.FruitRight
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|| !bonusFruit.Active)
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@@ -237,6 +194,50 @@ namespace Marro.PacManUdon
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pellets[i].gameObject.SetActive(active);
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}
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}
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#endregion
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#region Power pellet blink
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public override void SyncedUpdate()
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{
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if (!powerPelletBlinkEnabled)
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{
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return;
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}
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powerPelletBlinkProgress += networkManager.SyncedDeltaTime;
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if (powerPelletBlinkProgress >= powerPelletBlinkToggleInterval)
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{
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// Debug.Log($"{gameObject} PowerPelletBlink toggle");
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powerPelletBlinkProgress -= powerPelletBlinkToggleInterval;
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powerPelletBlinkCurrentlyVisible = !powerPelletBlinkCurrentlyVisible;
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SetPowerPelletsVisible(powerPelletBlinkCurrentlyVisible);
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}
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}
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void SetPowerPelletsVisible(bool visible)
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{
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// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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foreach (Animator powerPellet in powerPellets)
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{
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powerPellet.SetBool("Visible", visible);
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}
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}
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public void SetPowerPelletsBlink(bool enabled)
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{
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// Debug.Log($"{gameObject} SetPowerPelletBlink {enabled}");
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powerPelletBlinkEnabled = enabled;
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powerPelletBlinkCurrentlyVisible = true;
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powerPelletBlinkProgress = 0;
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SetPowerPelletsVisible(true);
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}
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public void FreezePowerPelletsBlink(bool frozen)
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{
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powerPelletBlinkEnabled = !frozen;
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}
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#endregion
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public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
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{
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@@ -262,6 +263,5 @@ namespace Marro.PacManUdon
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SetPelletsCollectedFromSync();
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return true;
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}
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#endregion
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}
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}
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@@ -730,19 +730,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: pelletManager
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Data: collisionManager
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- Name: $v
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Entry: 7
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Data: 43|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: pelletManager
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Data: collisionManager
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 44|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
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Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
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- Name:
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Entry: 8
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Data:
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@@ -10,9 +10,9 @@ namespace Marro.PacManUdon
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[SerializeField] private PacMan pacMan;
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[SerializeField] private GhostManager ghostManager;
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[SerializeField] private BonusFruit bonusFruit;
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[SerializeField] private PelletManager pelletManager;
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[SerializeField] private CollisionManager collisionManager;
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[SerializeField] private StatusDisplay statusDisplay;
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[SerializeField] private PelletManager attractScreen;
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[SerializeField] private CollisionManager attractScreen;
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[SerializeField] private GameObject intermissionScreen;
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[SerializeField] private GameObject pressStartButtonScreen;
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[SerializeField] private PlayerInput playerInput;
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@@ -58,10 +58,10 @@ namespace Marro.PacManUdon
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intermission2Pole = intermissionScreenElements[4].GetComponent<Intermission2Pole>();
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networkManager.Initialize();
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ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, pelletManager, this);
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pacMan.Initialize(playerInput, maze.pacManStart, this, pelletManager);
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ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, collisionManager, this);
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pacMan.Initialize(playerInput, maze.pacManStart, this, collisionManager);
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bonusFruit.Initialize();
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pelletManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
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collisionManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
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statusDisplay.Initialize();
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playerInput.Initialize(this);
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soundManager.Initialize();
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@@ -136,7 +136,7 @@ namespace Marro.PacManUdon
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{
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//Debug.Log($"{gameObject} New level started!");
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pelletManager.RestoreAllPellets();
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collisionManager.RestoreAllPellets();
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ghostManager.NewLevel();
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@@ -153,7 +153,7 @@ namespace Marro.PacManUdon
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pacMan.Reset();
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bonusFruit.Despawn();
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soundManager.Reset();
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pelletManager.SetPowerPelletsBlink(false);
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collisionManager.SetPowerPelletsBlink(false);
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}
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private void PrepareForCutscene()
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@@ -280,7 +280,7 @@ namespace Marro.PacManUdon
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void SetPelletsActive(bool active)
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{
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pelletManager.gameObject.SetActive(active);
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collisionManager.gameObject.SetActive(active);
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}
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void SetMazeVisible(bool visible)
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@@ -394,7 +394,7 @@ namespace Marro.PacManUdon
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if (!frozen)
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{
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pelletManager.SetPowerPelletsBlink(true);
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collisionManager.SetPowerPelletsBlink(true);
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}
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}
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@@ -397,19 +397,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: pelletManager
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Data: collisionManager
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- Name: $v
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Entry: 7
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Data: 24|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: pelletManager
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Data: collisionManager
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 25|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
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Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
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- Name:
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Entry: 8
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Data:
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@@ -41,7 +41,7 @@ namespace Marro.PacManUdon
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// External references
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private GhostManager ghostManager;
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private PelletManager pelletManager;
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private CollisionManager collisionManager;
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private Animator animator;
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private new Renderer renderer;
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private PacMan pacMan;
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@@ -89,13 +89,13 @@ namespace Marro.PacManUdon
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public bool IsScared => isScared;
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public int Index { get; private set; }
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public void Initialize(PelletManager pelletManager, PacMan pacMan, Ghost blinky, Transform startTransform, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition, int index)
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public void Initialize(CollisionManager collisionManager, PacMan pacMan, Ghost blinky, Transform startTransform, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition, int index)
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{
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ghostManager = transform.parent.GetComponent<GhostManager>();
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animator = GetComponent<Animator>();
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renderer = GetComponent<Renderer>();
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this.pelletManager = pelletManager;
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this.collisionManager = collisionManager;
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this.pacMan = pacMan;
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this.blinky = blinky;
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this.homePosition = homePosition;
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@@ -199,7 +199,7 @@ namespace Marro.PacManUdon
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if (CrossesTileBorder(position, nextPosition, direction))
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{
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var inTunnel = pelletManager.GhostMoveToTile(nextPosition, Index);
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var inTunnel = collisionManager.GhostMoveToTile(nextPosition, Index);
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if (inTunnel != this.inTunnel)
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{
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@@ -248,7 +248,7 @@ namespace Marro.PacManUdon
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private void TryToTurn(Vector2 position, ref Vector2 nextPosition)
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{
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var gridPosition = PositionToGrid(position);
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var availableDirections = pelletManager.GetAvailableDirections(position);
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var availableDirections = collisionManager.GetAvailableDirections(position);
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if ((availableDirections & (int)PacManCollisionInfoType.NoTurn) != 0 )
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{
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@@ -285,7 +285,7 @@ namespace Marro.PacManUdon
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{
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nextValidDirectionIndex += 1;
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}
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if (!pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
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if (!collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
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{
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// If we're at a Vector2.zero, we skip applying the direction and only increment.
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if (nextValidDirectionIndex == predefinedPathIndex)
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@@ -283,19 +283,19 @@ MonoBehaviour:
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Data:
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||||
- Name: $k
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Entry: 1
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Data: pelletManager
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Data: collisionManager
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- Name: $v
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Entry: 7
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||||
Data: 17|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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||||
- Name: <Name>k__BackingField
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Entry: 1
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||||
Data: pelletManager
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||||
Data: collisionManager
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 18|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
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Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
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- Name:
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Entry: 8
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Data:
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@@ -11,7 +11,7 @@ namespace Marro.PacManUdon
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private Ghost[] ghosts;
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private Ghost blinky;
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private PelletManager pelletManager;
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private CollisionManager collisionManager;
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// Level constants
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private float speedDefault;
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@@ -57,10 +57,10 @@ namespace Marro.PacManUdon
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private bool frozen;
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private bool kinematic;
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public void Initialize(Transform[] ghostStarts, Transform[] ghostTargets, PacMan pacMan, PelletManager pelletManager, GameManager gameController)
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public void Initialize(Transform[] ghostStarts, Transform[] ghostTargets, PacMan pacMan, CollisionManager collisionManager, GameManager gameController)
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{
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this.gameController = gameController;
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this.pelletManager = pelletManager;
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this.collisionManager = collisionManager;
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ghosts = transform.GetComponentsInChildren<Ghost>(true);
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blinky = ghosts[0];
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@@ -72,7 +72,7 @@ namespace Marro.PacManUdon
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Vector2 idlePosition2 = ghostTargets[2 + ghostIndex * 3].localPosition;
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Vector2 cornerPosition = ghostTargets[3 + ghostIndex * 3].localPosition;
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ghosts[ghostIndex].Initialize(pelletManager, pacMan, blinky, startTransform, homePosition, idlePosition1, idlePosition2, cornerPosition, ghostIndex);
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ghosts[ghostIndex].Initialize(collisionManager, pacMan, blinky, startTransform, homePosition, idlePosition1, idlePosition2, cornerPosition, ghostIndex);
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}
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SubscribeToEvent(NetworkEventType.GhostUpdate);
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@@ -105,7 +105,7 @@ namespace Marro.PacManUdon
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public void NewLevel()
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{
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SetSharedPelletCounterActive(false);
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UpdateElroyLevel(pelletManager.PelletCount);
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UpdateElroyLevel(collisionManager.PelletCount);
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foreach (Ghost ghost in ghosts)
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{
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ghost.ResetHousePelletCounter();
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@@ -331,19 +331,19 @@ MonoBehaviour:
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||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
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||||
Data: pelletManager
|
||||
Data: collisionManager
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 19|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: pelletManager
|
||||
Data: collisionManager
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 20|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
|
||||
Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Marro.PacManUdon
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||||
{
|
||||
private GameManager gameManager;
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||||
private PlayerInput input;
|
||||
private PelletManager pelletManager;
|
||||
private CollisionManager collisionManager;
|
||||
private float defaultSpeed;
|
||||
private float powerPelletSpeed;
|
||||
private float speed;
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||||
@@ -41,10 +41,10 @@ namespace Marro.PacManUdon
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||||
#endregion
|
||||
|
||||
|
||||
public void Initialize(PlayerInput input, Transform startTransform, GameManager gameManager, PelletManager pelletManager)
|
||||
public void Initialize(PlayerInput input, Transform startTransform, GameManager gameManager, CollisionManager collisionManager)
|
||||
{
|
||||
this.gameManager = gameManager;
|
||||
this.pelletManager = pelletManager;
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||||
this.collisionManager = collisionManager;
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||||
this.input = input;
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||||
animator = GetComponent<Animator>();
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||||
renderer = GetComponent<Renderer>();
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||||
@@ -131,7 +131,7 @@ namespace Marro.PacManUdon
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||||
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
|
||||
{
|
||||
if (CrossesTileCenter(position, nextPosition, Direction.Left) // If pacman is moving horizontally, check if he may cross the center of a tile in that axis
|
||||
&& (!IsHorizontal(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
|
||||
&& (!IsHorizontal(targetDirection) || collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
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||||
{ // If the target direction is in the other axis or if we're about to run into a wall
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||||
nextPosition.x = PositionToGrid(nextPosition).x; // Snap pacman to the center of his current tile in this axis
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SetDirection(VerticalComponent(direction));
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@@ -139,7 +139,7 @@ namespace Marro.PacManUdon
|
||||
}
|
||||
|
||||
if (CrossesTileCenter(position, nextPosition, Direction.Down) // See comments above but now vertical
|
||||
&& (!IsVertical(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
|
||||
&& (!IsVertical(targetDirection) || collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
|
||||
{
|
||||
nextPosition.y = PositionToGrid(nextPosition).y;
|
||||
SetDirection(HorizontalComponent(direction));
|
||||
@@ -148,7 +148,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
var inputDirection = input.GetDirection();
|
||||
if (!inputDirection.Equals(Direction.Zero) && !inputDirection.Equals(targetDirection) // Ignore neutral input or input in our current direction
|
||||
&& !pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)inputDirection])) // Check if the requested direction does not have a wall
|
||||
&& !collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)inputDirection])) // Check if the requested direction does not have a wall
|
||||
{
|
||||
// Move in the requested direction, as well as perpundicular to it to get to the center of the tunnel
|
||||
if (IsHorizontal(inputDirection))
|
||||
@@ -182,7 +182,7 @@ namespace Marro.PacManUdon
|
||||
{
|
||||
nextValidDirectionIndex += 1;
|
||||
}
|
||||
if (!pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
|
||||
if (!collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
|
||||
{
|
||||
// If we're at a Vector2.zero, we skip applying the direction and only increment.
|
||||
if (nextValidDirectionIndex == predefinedPathIndex)
|
||||
@@ -213,7 +213,7 @@ namespace Marro.PacManUdon
|
||||
|
||||
private void CheckNewTile(Vector2 position, Vector2 nextPosition)
|
||||
{
|
||||
var eatResult = pelletManager.PacManMoveToTile(position, nextPosition);
|
||||
var eatResult = collisionManager.PacManMoveToTile(position, nextPosition);
|
||||
|
||||
if (eatResult == EatResult.Pellet)
|
||||
{
|
||||
|
||||
@@ -323,7 +323,7 @@ namespace Marro.PacManUdon
|
||||
break;
|
||||
case 3:
|
||||
SetPelletsActive(true);
|
||||
pelletManager.RestoreAllPellets();
|
||||
collisionManager.RestoreAllPellets();
|
||||
statusDisplay.SetGameOverTextVisible(true);
|
||||
break;
|
||||
case 4:
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Marro.PacManUdon
|
||||
case 0:
|
||||
// Show game over text, freeze power pellet blink
|
||||
statusDisplay.SetGameOverTextVisible(true);
|
||||
pelletManager.FreezePowerPelletsBlink(true);
|
||||
collisionManager.FreezePowerPelletsBlink(true);
|
||||
break;
|
||||
case 1:
|
||||
break;
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Marro.PacManUdon
|
||||
SetFrozen(false);
|
||||
soundManager.SuppressSound(false);
|
||||
soundManager.StartGhostSound();
|
||||
soundManager.UpdatePelletCount(pelletManager.PelletCount - pelletManager.PelletCollectedCount);
|
||||
soundManager.UpdatePelletCount(collisionManager.PelletCount - collisionManager.PelletCollectedCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user