Intermission 3
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@@ -641,6 +641,9 @@ namespace Marro.PacManUdon
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case PacManTimeSequence.Intermission2:
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case PacManTimeSequence.Intermission2:
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TimeSequenceStepIntermission2(sequenceProgress);
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TimeSequenceStepIntermission2(sequenceProgress);
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break;
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break;
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case PacManTimeSequence.Intermission3:
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TimeSequenceStepIntermission3(sequenceProgress);
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break;
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}
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}
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}
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}
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@@ -678,6 +681,8 @@ namespace Marro.PacManUdon
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return DeltaToAbsolute(new float[] { 0, 0.316f, 0.3f, 3.96f, 2.25f, 3.93f });
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return DeltaToAbsolute(new float[] { 0, 0.316f, 0.3f, 3.96f, 2.25f, 3.93f });
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case PacManTimeSequence.Intermission2:
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case PacManTimeSequence.Intermission2:
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return DeltaToAbsolute(new float[] { 0, 0.25f, 0.083f, 0.3f, 1.43f, 2.5f, 1.816f, 1.25f, 0.017f, 1f, 1.966f, 0.033f });
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return DeltaToAbsolute(new float[] { 0, 0.25f, 0.083f, 0.3f, 1.43f, 2.5f, 1.816f, 1.25f, 0.017f, 1f, 1.966f, 0.033f });
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case PacManTimeSequence.Intermission3:
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return DeltaToAbsolute(new float[] { 0, 0.316f, 0.7f, 3.35f, 0.83f, 3.67f });
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}
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}
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}
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}
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66
Assets/Scripts/Sequences/Intermission3.cs
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66
Assets/Scripts/Sequences/Intermission3.cs
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@@ -0,0 +1,66 @@
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using UnityEngine;
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namespace Marro.PacManUdon
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{
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public partial class GameManager
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{
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private void TimeSequenceStepIntermission3(int sequenceProgress)
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{
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var blinky = ghostManager.Ghosts[0];
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switch (sequenceProgress)
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{
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case 0:
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// Show just level display
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RestartLevel();
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statusDisplay.SetLevelDisplayVisible(true);
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break;
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case 1:
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// Start animation, pacman running and blinky prepared to chase
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soundManager.SuppressSound(false);
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soundManager.StartIntermissionSound();
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pacMan.Reset();
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pacMan.SetLevel(4);
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pacMan.SetPowerPellet(false); // Update speed
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pacMan.SetKinematic(true);
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pacMan.SetActive(true);
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pacMan.SetPosition(intermissionScreenElements[0].transform.localPosition);
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pacMan.SetDirection(Vector2.left);
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ghostManager.Reset();
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ghostManager.SetLevel(5);
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ghostManager.SetKinematic(true);
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ghostManager.gameObject.SetActive(true);
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blinky.SetElroy(2);
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blinky.SetPosition(intermissionScreenElements[1].transform.localPosition);
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blinky.SetDirection(Vector2.left);
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blinky.SetState(PacManGhostState.Normal);
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blinky.SetSpecialLook(true);
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SetFrozen(false);
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break;
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case 2:
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// Start blinky chasing
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blinky.SetActive(true);
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break;
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case 3:
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// Reached end, freeze
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pacMan.SetDirection(Vector2.zero);
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blinky.SetDirection(Vector2.zero);
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break;
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case 4:
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// Ghost runs back on screen
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blinky.SetPosition(intermissionScreenElements[3].transform.localPosition);
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blinky.SetDirection(Vector2.right);
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break;
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case 5:
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// End cutscene
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soundManager.StopAllSound();
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SetFrozen(true);
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StartTimeSequence(PacManTimeSequence.StartNewLevel);
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break;
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}
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}
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}
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}
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11
Assets/Scripts/Sequences/Intermission3.cs.meta
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11
Assets/Scripts/Sequences/Intermission3.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4f4714f9d9e4e8a4682d26d67d5ac4c9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1889,8 +1889,8 @@ TextureImporter:
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y: 112
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y: 112
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width: 32
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width: 32
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height: 16
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height: 16
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alignment: 0
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alignment: 9
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.75, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@@ -1910,8 +1910,8 @@ TextureImporter:
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y: 112
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y: 112
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width: 32
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width: 32
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height: 16
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height: 16
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alignment: 0
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alignment: 9
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.75, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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@@ -2289,7 +2289,7 @@ TextureImporter:
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width: 16
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width: 16
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height: 16
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height: 16
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alignment: 0
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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outline: []
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physicsShape: []
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physicsShape: []
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