PrepareForCutscene
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@@ -192,6 +192,13 @@ namespace Marro.PacManUdon
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pelletManager.SetPowerPelletsBlink(false);
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}
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private void PrepareForCutscene()
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{
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HideEverything();
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RestartLevel();
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SetFrozen(true);
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}
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public void GotPellet(bool addScore = true)
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{
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pelletCountRemaining--;
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