Refactored starting new level

This commit is contained in:
2026-06-22 15:20:43 +02:00
parent 7f87a9779b
commit 4ba203b1de
8 changed files with 876 additions and 840 deletions

View File

@@ -14,7 +14,6 @@ namespace Marro.PacManUdon
SetGameState(PacManGameState.AttractModeDemo);
break;
case 1:
InitializeLevel();
SetMazeVisible(true);
SetLevel(1);
break;

View File

@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
SetFrozen(false);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
soundManager.UpdatePelletCount(collisionManager.PelletCount - collisionManager.PelletCollectedCount);
}
}
}

View File

@@ -11,7 +11,6 @@ namespace Marro.PacManUdon
gameState = PacManGameState.InGame;
InitializeNewGame();
InitializeLevel();
PrepareForCutscene();
soundManager.SuppressSound(false);

View File

@@ -10,7 +10,6 @@ namespace Marro.PacManUdon
PrepareForCutscene();
// Reset, show maze and score display
InitializeLevel();
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
break;