Refactored starting new level
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@@ -132,22 +132,14 @@ namespace Marro.PacManUdon
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SetLevel(1);
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}
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private void InitializeLevel()
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{
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//Debug.Log($"{gameObject} New level started!");
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ghostManager.NewLevel();
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mazeSpriteAnimator.SetBool("Blinking", false);
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}
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private void RestartLevel(bool afterLifeLost = false)
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{
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//Debug.Log($"{gameObject} (Re)started level!");
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// SetInGameComponentVisibility(true);
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mazeSpriteAnimator.SetBool("Blinking", false);
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ghostManager.RestartLevel(afterLifeLost);
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ghostManager.NewLevel();
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pacMan.Reset();
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bonusFruit.Despawn();
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soundManager.Reset();
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