Refactored starting new level

This commit is contained in:
2026-06-22 15:20:43 +02:00
parent 7f87a9779b
commit 4ba203b1de
8 changed files with 876 additions and 840 deletions

View File

@@ -132,22 +132,14 @@ namespace Marro.PacManUdon
SetLevel(1);
}
private void InitializeLevel()
{
//Debug.Log($"{gameObject} New level started!");
ghostManager.NewLevel();
mazeSpriteAnimator.SetBool("Blinking", false);
}
private void RestartLevel(bool afterLifeLost = false)
{
//Debug.Log($"{gameObject} (Re)started level!");
// SetInGameComponentVisibility(true);
mazeSpriteAnimator.SetBool("Blinking", false);
ghostManager.RestartLevel(afterLifeLost);
ghostManager.NewLevel();
pacMan.Reset();
bonusFruit.Despawn();
soundManager.Reset();