Cleaning a bit

This commit is contained in:
2026-01-14 19:37:37 +01:00
parent 65b153f97d
commit 4922a91a04
6 changed files with 34 additions and 46 deletions

View File

@@ -1,12 +1,12 @@
namespace Marro.PacManUdon
using System;
using UnityEngine;
using VRC.SDK3.Components;
using VRC.SDKBase;
namespace Marro.PacManUdon
{
using System;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using VRC.SDK3.Components;
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Renderer))]
public class PacMan : GridMover
{
private GameManager gameController;
@@ -28,12 +28,11 @@
private Vector2[] predefinedPath;
private int predefinedPathIndex;
private Vector2 syncedPosition;
private Vector2 targetDirection;
private float freezeSeconds;
private bool frozen;
#region Animator constants
#region Animator constants
private const string AnimatorKeyDead = "Dead";
private const string AnimatorKeyDirection = "Direction";
private const float AnimatorDirectionNone = 0f;
@@ -42,7 +41,7 @@
private const float AnimatorDirectionUp = 0.75f;
private const float AnimatorDirectionDown = 1f;
private const float AnimatorDirectionRightBig = 1.25f;
#endregion
#endregion
public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameManager gameController)
@@ -62,8 +61,7 @@
public void Reset()
{
// Debug.Log($"{gameObject} Reset!");
transform.localPosition = startPosition;
transform.localRotation = startRotation;
transform.SetLocalPositionAndRotation(startPosition, startRotation);
transform.localScale = startScale;
direction = Vector2.left;
targetDirection = Vector2.left;
@@ -211,7 +209,7 @@
// Debug.Log($"{gameObject} UpdateAnimator with direction {direction}, dead {dead}, frozen {frozen}");
if (!gameObject.activeInHierarchy)
return;
animator.SetBool(AnimatorKeyDead, dead);
if (dead)
{