Sound updates

This commit is contained in:
2025-12-13 17:27:04 +01:00
parent 3bc8db347d
commit 42a32f5fe4
8 changed files with 86 additions and 13 deletions

View File

@@ -328,7 +328,7 @@ namespace Marro.PacManUdon
if (this.score < scoreToExtraLife && this.score + score >= scoreToExtraLife)
{
IncrementLives();
BonusLifeReached();
}
SetScore(this.score + score);
@@ -379,6 +379,12 @@ namespace Marro.PacManUdon
statusDisplay.SetExtraLives(extraLives);
}
void BonusLifeReached()
{
IncrementLives();
soundManager.PlayExtraLifeSound();
}
public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
{
// Debug.Log($"{gameObject} Set Frozen: {frozen}");
@@ -481,6 +487,8 @@ namespace Marro.PacManUdon
return;
}
Debug.Log($"StartTimeSequence: {timeSequence}");
currentlyInTimeSequence = true;
currentTimeSequence = timeSequence;
timeSequenceProgress = 0;
@@ -553,7 +561,7 @@ namespace Marro.PacManUdon
private void TimeSequenceExecuteStep(int sequenceProgress)
{
Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
// Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
switch (currentTimeSequence)
{
default:
@@ -1308,6 +1316,7 @@ namespace Marro.PacManUdon
RestartLevel();
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
soundManager.SuppressSound(false);
break;
case 1:
// Increment level, show ready, show pellets, show lives indicators
@@ -1430,6 +1439,7 @@ namespace Marro.PacManUdon
case 5:
// Unfreeze
SetFrozen(false);
soundManager.SuppressSound(false);
soundManager.StartGhostSound(false);
break;
}

View File

@@ -83,6 +83,7 @@
SetScattering(false, reverseDirection: false);
sharedPelletCounter = 0;
pelletTimeout = 0;
elroyLevel = 0;
foreach (Ghost ghost in ghosts)
{
@@ -226,6 +227,7 @@
public void GhostReturned()
{
Debug.Log("Ghost returned");
foreach (var ghost in ghosts)
{
var state = ghost.GetGhostState();

View File

@@ -67,7 +67,7 @@
void SetPowerPelletsVisible(bool visible)
{
Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
foreach (Animator powerPellet in powerPellets)
{
powerPellet.SetBool("Visible", visible);

View File

@@ -6,8 +6,9 @@ using VRC.Udon;
public class SoundManager : UdonSharpBehaviour
{
[SerializeField] private AudioSource audioSourcePlayer;
[SerializeField] private AudioSource audioSourcePacMan;
[SerializeField] private AudioSource audioSourceGhosts;
[SerializeField] private AudioSource audioSourceExtraLife;
[SerializeField] private AudioClip pacStart;
[SerializeField] private AudioClip pacDot1;
@@ -19,6 +20,7 @@ public class SoundManager : UdonSharpBehaviour
[SerializeField] private AudioClip pacGhost1;
[SerializeField] private AudioClip pacGhostBlue;
[SerializeField] private AudioClip pacGhostRetreat;
[SerializeField] private AudioClip pacExtraLife;
private AudioClip _nextDotSound;
private bool _isRetreating;
@@ -33,10 +35,12 @@ public class SoundManager : UdonSharpBehaviour
public void Reset()
{
StopAllSound();
_nextDotSound = pacDot2;
_isRetreating = false;
_isBlue = false;
_suppress = false;
_suppress = true;
}
public void SuppressSound(bool suppress)
@@ -51,37 +55,44 @@ public class SoundManager : UdonSharpBehaviour
public void PlayGameStartSound()
{
PlaySound(audioSourcePlayer, pacStart);
PlaySound(audioSourcePacMan, pacStart);
}
public void PlayPelletSound()
{
PlaySound(audioSourcePlayer, _nextDotSound);
PlaySound(audioSourcePacMan, _nextDotSound);
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
}
public void PlayDeathSound()
{
PlaySound(audioSourcePlayer, pacDie1);
PlaySound(audioSourcePacMan, pacDie1);
}
public void PlayFruitSound()
{
PlaySound(audioSourcePlayer, pacFruit);
PlaySound(audioSourcePacMan, pacFruit);
}
public void PlayCoinSound()
{
PlaySound(audioSourcePlayer, pacCoin);
PlaySound(audioSourcePacMan, pacCoin);
}
public void PlayGhostEatSound()
{
PlaySound(audioSourcePlayer, pacGhostEat);
PlaySound(audioSourcePacMan, pacGhostEat);
}
public void PlayExtraLifeSound()
{
PlaySound(audioSourceExtraLife, pacExtraLife);
}
public void StartGhostSound(bool isBlue)
{
Debug.Log($"Start ghost sound, isBlue: {isBlue}, _isRetreating: {_isRetreating}, _suppress: {_suppress}");
_isBlue = isBlue;
if (_isRetreating)
@@ -102,6 +113,8 @@ public class SoundManager : UdonSharpBehaviour
public void EndGhostRetreat()
{
Debug.Log("End ghost retreating");
if (!_isRetreating)
{
return;
@@ -114,18 +127,20 @@ public class SoundManager : UdonSharpBehaviour
public void StopAllSound()
{
audioSourcePlayer.Stop();
audioSourcePacMan.Stop();
audioSourceGhosts.Stop();
// audioSourceExtraLife is not stopped on purpose, this sound is never interrupted
}
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
{
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
if (_suppress)
{
return;
}
if (loop && audioSource.clip == audioClip)
if (loop && audioSource.clip == audioClip && audioSource.isPlaying)
{
// Don't restart a looping sound
return;

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@@ -0,0 +1,23 @@
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guid: 03ba6352816f6af44985ed4b321226f8
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
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sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Sounds/pacghost3.wav Normal file

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@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: ee92fdc06c06f784a94df32751017393
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: