Sound updates
This commit is contained in:
@@ -328,7 +328,7 @@ namespace Marro.PacManUdon
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if (this.score < scoreToExtraLife && this.score + score >= scoreToExtraLife)
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{
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IncrementLives();
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BonusLifeReached();
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}
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SetScore(this.score + score);
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@@ -379,6 +379,12 @@ namespace Marro.PacManUdon
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statusDisplay.SetExtraLives(extraLives);
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}
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void BonusLifeReached()
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{
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IncrementLives();
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soundManager.PlayExtraLifeSound();
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}
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public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
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{
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// Debug.Log($"{gameObject} Set Frozen: {frozen}");
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@@ -481,6 +487,8 @@ namespace Marro.PacManUdon
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return;
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}
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Debug.Log($"StartTimeSequence: {timeSequence}");
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currentlyInTimeSequence = true;
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currentTimeSequence = timeSequence;
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timeSequenceProgress = 0;
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@@ -553,7 +561,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteStep(int sequenceProgress)
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{
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Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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// Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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switch (currentTimeSequence)
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{
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default:
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@@ -1308,6 +1316,7 @@ namespace Marro.PacManUdon
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RestartLevel();
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SetMazeVisible(true);
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statusDisplay.SetScoreDisplayVisible(true);
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soundManager.SuppressSound(false);
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break;
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case 1:
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// Increment level, show ready, show pellets, show lives indicators
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@@ -1430,6 +1439,7 @@ namespace Marro.PacManUdon
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case 5:
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// Unfreeze
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SetFrozen(false);
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soundManager.SuppressSound(false);
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soundManager.StartGhostSound(false);
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break;
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}
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@@ -83,6 +83,7 @@
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SetScattering(false, reverseDirection: false);
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sharedPelletCounter = 0;
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pelletTimeout = 0;
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elroyLevel = 0;
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foreach (Ghost ghost in ghosts)
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{
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@@ -226,6 +227,7 @@
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public void GhostReturned()
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{
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Debug.Log("Ghost returned");
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foreach (var ghost in ghosts)
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{
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var state = ghost.GetGhostState();
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@@ -67,7 +67,7 @@
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void SetPowerPelletsVisible(bool visible)
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{
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Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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foreach (Animator powerPellet in powerPellets)
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{
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powerPellet.SetBool("Visible", visible);
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@@ -6,8 +6,9 @@ using VRC.Udon;
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public class SoundManager : UdonSharpBehaviour
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{
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[SerializeField] private AudioSource audioSourcePlayer;
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[SerializeField] private AudioSource audioSourcePacMan;
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[SerializeField] private AudioSource audioSourceGhosts;
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[SerializeField] private AudioSource audioSourceExtraLife;
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[SerializeField] private AudioClip pacStart;
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[SerializeField] private AudioClip pacDot1;
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@@ -19,6 +20,7 @@ public class SoundManager : UdonSharpBehaviour
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[SerializeField] private AudioClip pacGhost1;
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[SerializeField] private AudioClip pacGhostBlue;
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[SerializeField] private AudioClip pacGhostRetreat;
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[SerializeField] private AudioClip pacExtraLife;
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private AudioClip _nextDotSound;
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private bool _isRetreating;
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@@ -33,10 +35,12 @@ public class SoundManager : UdonSharpBehaviour
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public void Reset()
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{
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StopAllSound();
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_nextDotSound = pacDot2;
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_isRetreating = false;
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_isBlue = false;
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_suppress = false;
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_suppress = true;
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}
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public void SuppressSound(bool suppress)
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@@ -51,37 +55,44 @@ public class SoundManager : UdonSharpBehaviour
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public void PlayGameStartSound()
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{
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PlaySound(audioSourcePlayer, pacStart);
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PlaySound(audioSourcePacMan, pacStart);
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}
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public void PlayPelletSound()
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{
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PlaySound(audioSourcePlayer, _nextDotSound);
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PlaySound(audioSourcePacMan, _nextDotSound);
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_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
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}
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public void PlayDeathSound()
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{
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PlaySound(audioSourcePlayer, pacDie1);
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PlaySound(audioSourcePacMan, pacDie1);
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}
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public void PlayFruitSound()
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{
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PlaySound(audioSourcePlayer, pacFruit);
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PlaySound(audioSourcePacMan, pacFruit);
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}
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public void PlayCoinSound()
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{
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PlaySound(audioSourcePlayer, pacCoin);
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PlaySound(audioSourcePacMan, pacCoin);
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}
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public void PlayGhostEatSound()
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{
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PlaySound(audioSourcePlayer, pacGhostEat);
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PlaySound(audioSourcePacMan, pacGhostEat);
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}
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public void PlayExtraLifeSound()
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{
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PlaySound(audioSourceExtraLife, pacExtraLife);
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}
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public void StartGhostSound(bool isBlue)
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{
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Debug.Log($"Start ghost sound, isBlue: {isBlue}, _isRetreating: {_isRetreating}, _suppress: {_suppress}");
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_isBlue = isBlue;
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if (_isRetreating)
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@@ -102,6 +113,8 @@ public class SoundManager : UdonSharpBehaviour
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public void EndGhostRetreat()
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{
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Debug.Log("End ghost retreating");
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if (!_isRetreating)
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{
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return;
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@@ -114,18 +127,20 @@ public class SoundManager : UdonSharpBehaviour
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public void StopAllSound()
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{
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audioSourcePlayer.Stop();
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audioSourcePacMan.Stop();
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audioSourceGhosts.Stop();
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// audioSourceExtraLife is not stopped on purpose, this sound is never interrupted
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}
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private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
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{
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// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
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if (_suppress)
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{
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return;
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}
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if (loop && audioSource.clip == audioClip)
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if (loop && audioSource.clip == audioClip && audioSource.isPlaying)
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{
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// Don't restart a looping sound
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return;
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BIN
Assets/Sounds/pacextralife.wav
Normal file
BIN
Assets/Sounds/pacextralife.wav
Normal file
Binary file not shown.
23
Assets/Sounds/pacextralife.wav.meta
Normal file
23
Assets/Sounds/pacextralife.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: 03ba6352816f6af44985ed4b321226f8
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sounds/pacghost3.wav
Normal file
BIN
Assets/Sounds/pacghost3.wav
Normal file
Binary file not shown.
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Assets/Sounds/pacghost3.wav.meta
Normal file
23
Assets/Sounds/pacghost3.wav.meta
Normal file
@@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: ee92fdc06c06f784a94df32751017393
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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