Sound updates
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@@ -67,7 +67,7 @@
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void SetPowerPelletsVisible(bool visible)
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{
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Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
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foreach (Animator powerPellet in powerPellets)
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{
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powerPellet.SetBool("Visible", visible);
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