Sound updates
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@@ -83,6 +83,7 @@
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SetScattering(false, reverseDirection: false);
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sharedPelletCounter = 0;
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pelletTimeout = 0;
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elroyLevel = 0;
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foreach (Ghost ghost in ghosts)
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{
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@@ -226,6 +227,7 @@
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public void GhostReturned()
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{
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Debug.Log("Ghost returned");
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foreach (var ghost in ghosts)
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{
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var state = ghost.GetGhostState();
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