Fixed PacMan speed
This commit is contained in:
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using UnityEngine;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Marro.PacManUdon
|
namespace Marro.PacManUdon
|
||||||
{
|
{
|
||||||
@@ -9,7 +8,7 @@ namespace Marro.PacManUdon
|
|||||||
Moving,
|
Moving,
|
||||||
Stopped,
|
Stopped,
|
||||||
Big,
|
Big,
|
||||||
Dead,
|
Dead,
|
||||||
}
|
}
|
||||||
|
|
||||||
enum PacManState
|
enum PacManState
|
||||||
@@ -290,6 +289,7 @@ namespace Marro.PacManUdon
|
|||||||
// Debug.Log($"{gameObject} SetLevel {level}");
|
// Debug.Log($"{gameObject} SetLevel {level}");
|
||||||
defaultSpeed = PacManConstants.GetPacManDefaultSpeedForLevel(level);
|
defaultSpeed = PacManConstants.GetPacManDefaultSpeedForLevel(level);
|
||||||
powerPelletSpeed = PacManConstants.GetPacManPowerPelletSpeedForLevel(level);
|
powerPelletSpeed = PacManConstants.GetPacManPowerPelletSpeedForLevel(level);
|
||||||
|
UpdateSpeed();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPowerPellet(bool powerPellet)
|
public void SetPowerPellet(bool powerPellet)
|
||||||
@@ -357,6 +357,7 @@ namespace Marro.PacManUdon
|
|||||||
state = (PacManState)data.ReadByte(ref index);
|
state = (PacManState)data.ReadByte(ref index);
|
||||||
freezeSeconds = data.ReadFloat(ref index);
|
freezeSeconds = data.ReadFloat(ref index);
|
||||||
frozen = data.ReadBool(ref index);
|
frozen = data.ReadBool(ref index);
|
||||||
|
|
||||||
UpdateSpeed();
|
UpdateSpeed();
|
||||||
|
|
||||||
return base.WriteSyncedData(data, ref index, eventType);
|
return base.WriteSyncedData(data, ref index, eventType);
|
||||||
|
|||||||
@@ -160,7 +160,7 @@
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log($"Switched to input direction {newResult} from analogInput {analogInput} with HorizontalPriority {horizontalPriority}");
|
//Debug.Log($"Switched to input direction {newResult} from analogInput {analogInput} with HorizontalPriority {horizontalPriority}");
|
||||||
|
|
||||||
resultInput = newResult;
|
resultInput = newResult;
|
||||||
networkManager.SendEventSoon(NetworkEventType.InputChange, true);
|
networkManager.SendEventSoon(NetworkEventType.InputChange, true);
|
||||||
@@ -199,7 +199,7 @@
|
|||||||
|
|
||||||
var normalized = analogInput.normalized;
|
var normalized = analogInput.normalized;
|
||||||
|
|
||||||
Debug.Log($"Checking analogInput {analogInput} with HorizontalPriority {horizontalPriority}, normalized {normalized}");
|
//Debug.Log($"Checking analogInput {analogInput} with HorizontalPriority {horizontalPriority}, normalized {normalized}");
|
||||||
|
|
||||||
const float directionDivider = 0.72f;
|
const float directionDivider = 0.72f;
|
||||||
if (normalized.x > directionDivider)
|
if (normalized.x > directionDivider)
|
||||||
|
|||||||
Reference in New Issue
Block a user