Fixed PacMan speed

This commit is contained in:
2026-06-23 18:18:17 +02:00
parent 875d0ad5f0
commit 3be8d2f6a6
2 changed files with 6 additions and 5 deletions

View File

@@ -1,5 +1,4 @@
using System;
using UnityEngine;
using UnityEngine;
namespace Marro.PacManUdon
{
@@ -9,7 +8,7 @@ namespace Marro.PacManUdon
Moving,
Stopped,
Big,
Dead,
Dead,
}
enum PacManState
@@ -290,6 +289,7 @@ namespace Marro.PacManUdon
// Debug.Log($"{gameObject} SetLevel {level}");
defaultSpeed = PacManConstants.GetPacManDefaultSpeedForLevel(level);
powerPelletSpeed = PacManConstants.GetPacManPowerPelletSpeedForLevel(level);
UpdateSpeed();
}
public void SetPowerPellet(bool powerPellet)
@@ -357,6 +357,7 @@ namespace Marro.PacManUdon
state = (PacManState)data.ReadByte(ref index);
freezeSeconds = data.ReadFloat(ref index);
frozen = data.ReadBool(ref index);
UpdateSpeed();
return base.WriteSyncedData(data, ref index, eventType);