Fixed bugs
This commit is contained in:
@@ -2606,9 +2606,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1672574592}
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- {fileID: 2005609925}
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m_Children: []
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m_Father: {fileID: 1886023632}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &106686679
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@@ -22307,6 +22305,8 @@ Transform:
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- {fileID: 2841572}
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- {fileID: 1381489908}
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- {fileID: 963448677}
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- {fileID: 1672574592}
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- {fileID: 2005609925}
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m_Father: {fileID: 1886023632}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &712932630 stripped
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@@ -51541,12 +51541,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1672574591}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 4.266148, y: 14.909718, z: -30.038902}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 106401850}
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m_Father: {fileID: 712073434}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1673553850
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GameObject:
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@@ -62172,12 +62172,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2005609924}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 4.266148, y: 14.909718, z: -30.038902}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 106401850}
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m_Father: {fileID: 712073434}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &2008316875 stripped
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Transform:
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@@ -2,6 +2,7 @@
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using static Cinemachine.DocumentationSortingAttribute;
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namespace Marro.PacManUdon
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{
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@@ -34,6 +35,7 @@ namespace Marro.PacManUdon
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_ghost = ghost;
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_gameManager = gameManager;
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_animator = GetComponent<Animator>();
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SetActive(false); // Should only activate for intermission 2
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Reset();
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}
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@@ -41,11 +43,11 @@ namespace Marro.PacManUdon
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{
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_lastUpdate = PoleStrechLevels.None;
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SetStrechLevel(PoleStrechLevels.None);
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SetActive(false); // Should only activate for intermission 2
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}
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public void SetActive(bool isActive)
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{
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Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) SetActive {isActive}.");
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gameObject.SetActive(isActive);
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}
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@@ -113,6 +115,7 @@ namespace Marro.PacManUdon
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public void SetStrechLevel(PoleStrechLevels level)
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{
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Debug.Log($"({nameof(PacManUdon)} {nameof(Intermission2Pole)}) Set strech level to {level}.");
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_animator.SetFloat("Strech", GetAnimatorValueForStrechLevel(level));
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}
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@@ -19,8 +19,8 @@ namespace Marro.PacManUdon
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case 1:
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// Show pole
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SetIntermissionScreenVisible(true);
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intermission2Pole.Reset();
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intermission2Pole.SetActive(true);
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intermission2Pole.Reset();
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break;
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case 2:
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// Start music
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@@ -18,6 +18,7 @@ namespace Marro.PacManUdon
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// Increment level, show ready, show pellets, show lives indicators
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IncrementLevel();
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statusDisplay.SetExtraLivesDisplayVisible(true);
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statusDisplay.SetLevelDisplayVisible(true);
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statusDisplay.SetReadyTextVisible(true);
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SetPelletsActive(true);
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break;
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