Removed queue
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File diff suppressed because it is too large
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@@ -13,31 +13,21 @@ namespace Marro.PacManUdon
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// I'm not redoing this unless I get instantiatable classes before I wrap up this project.
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bool currentlyInTimeSequence;
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bool waitingForTimeSequenceFinish;
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bool jumpingToTimeSequence;
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PacManTimeSequence currentTimeSequence;
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bool hasTimeSequenceQueued;
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private DataList timeSequenceQueue;
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[UdonSynced] float timeSequenceSecondsPassed;
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int timeSequenceProgress;
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float[] timeSequenceKeyframeTimes;
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private void StartTimeSequence(PacManTimeSequence timeSequence)
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{
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if (timeSequenceQueue == null)
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{
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timeSequenceQueue = new DataList();
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}
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if (currentlyInTimeSequence == true)
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{
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int timeSequenceInt = (int)timeSequence; // Doing the conversion in the line below crashes the script. I love working in Udon
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timeSequenceQueue.Add(timeSequenceInt);
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hasTimeSequenceQueued = true;
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return;
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}
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Debug.Log($"StartTimeSequence: {timeSequence}");
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if (currentlyInTimeSequence)
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{
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PrepareToStartTimeSequence(timeSequence);
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}
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currentlyInTimeSequence = true;
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currentTimeSequence = timeSequence;
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timeSequenceProgress = 0;
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@@ -46,31 +36,21 @@ namespace Marro.PacManUdon
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TimeSequenceProgressToTime(timeSequenceSecondsPassed);
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}
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private void PrepareToStartTimeSequence(PacManTimeSequence timeSequence)
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{
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jumpingToTimeSequence = true;
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TimeSequenceProgressToTime(100000f);
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jumpingToTimeSequence = false;
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}
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private void TimeSequenceUpdate(float deltaSeconds)
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{
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if (!currentlyInTimeSequence && hasTimeSequenceQueued)
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if (!currentlyInTimeSequence)
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{
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timeSequenceQueue.TryGetValue(0, out DataToken nextTimeSequence);
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StartTimeSequence((PacManTimeSequence)nextTimeSequence.Int);
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timeSequenceQueue.RemoveAt(0);
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hasTimeSequenceQueued = timeSequenceQueue.Count > 0 ? true : false;
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return;
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}
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if (currentlyInTimeSequence)
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{
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if (hasTimeSequenceQueued)
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{
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while (currentlyInTimeSequence)
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{
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TimeSequenceSkipToNextStep();
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}
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}
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else
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{
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TimeSequenceProgressToTime(timeSequenceSecondsPassed + deltaSeconds);
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}
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}
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TimeSequenceProgressToTime(timeSequenceSecondsPassed + deltaSeconds);
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}
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private void TimeSequenceSkipToNextStep()
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@@ -109,7 +89,7 @@ namespace Marro.PacManUdon
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if (Networking.IsOwner(gameObject))
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{
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TimeSequenceExecuteFinalize();
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if (!hasTimeSequenceQueued)
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if (!jumpingToTimeSequence)
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{
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TimeSequenceExecuteFinished();
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: a11df70b39ac2924c825f9951b58dafd
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guid: 506fd020620e6d24787a909c153b2da5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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