Pacman syncs really well now
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@@ -1,5 +1,3 @@
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using UnityEngine;
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namespace Marro.PacManUdon
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{
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public partial class GameManager
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@@ -1,7 +1,4 @@
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.SDK3.Data;
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namespace Marro.PacManUdon
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{
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@@ -59,7 +56,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceSkipToNextStep()
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{
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Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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Debug.Log($"{gameObject} TimeSequenceSkipToNextStep");
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if (timeSequenceProgress < timeSequenceKeyframeTimes.Length)
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{
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TimeSequenceProgressToTime(timeSequenceKeyframeTimes[timeSequenceProgress]);
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@@ -94,10 +91,10 @@ namespace Marro.PacManUdon
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//{
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Debug.LogWarning($"{gameObject} TimeSequencePrepareForFinish");
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TimeSequenceExecuteFinalize(timeSequence);
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if (!jumpingToTimeSequence)
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{
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TimeSequenceExecuteFinished(timeSequence);
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}
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if (!jumpingToTimeSequence)
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{
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TimeSequenceExecuteFinished(timeSequence);
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}
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//}
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//else
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//{
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@@ -138,7 +135,7 @@ namespace Marro.PacManUdon
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//}
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#region Events
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public void JumpToTimeSequenceAttractScreenIntroduction()
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{
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StartTimeSequence(PacManTimeSequence.AttractScreenIntroduction);
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@@ -247,7 +244,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteStep(PacManTimeSequence timeSequence, int sequenceProgress)
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{
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Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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Debug.Log($"{gameObject} Triggered time sequence step for sequence {currentTimeSequence} with progress {sequenceProgress}");
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switch (timeSequence)
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{
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default:
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@@ -301,7 +298,7 @@ namespace Marro.PacManUdon
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private void TimeSequenceExecuteFinalize(PacManTimeSequence timeSequence)
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{
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Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
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Debug.Log($"{gameObject} Triggered time sequence finalize for sequence {currentTimeSequence}");
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switch (timeSequence)
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{
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default:
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