PrepareForCutscene
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@@ -7,8 +7,9 @@ namespace Marro.PacManUdon
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switch (sequenceProgress)
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{
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case 0:
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PrepareForCutscene();
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SetGameState(PacManGameState.WaitForStart);
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HideEverything();
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soundManager.SuppressSound(false);
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soundManager.PlayCoinSound();
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break;
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