PrepareForCutscene
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@@ -7,9 +7,10 @@ namespace Marro.PacManUdon
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switch (sequenceProgress)
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{
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case 0:
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PrepareForCutscene();
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// Reset, show maze and score display
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InitializeLevel();
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RestartLevel();
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SetMazeVisible(true);
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statusDisplay.SetScoreDisplayVisible(true);
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break;
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