PrepareForCutscene

This commit is contained in:
2025-12-26 18:27:04 +01:00
parent a15f977107
commit 129ef16714
10 changed files with 25 additions and 24 deletions

View File

@@ -9,13 +9,12 @@ namespace Marro.PacManUdon
switch (sequenceProgress)
{
case 0:
PrepareForCutscene();
SetGameState(PacManGameState.AttractMode);
// Initialize
soundManager.SuppressSound(true);
RestartLevel();
HideEverything();
SetFrozen(true);
attractScreen.gameObject.SetActive(true);
attractScreen.Initialize();
for (int i = 0; i <= 15; i++)