PrepareForCutscene
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@@ -9,13 +9,12 @@ namespace Marro.PacManUdon
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switch (sequenceProgress)
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{
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case 0:
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PrepareForCutscene();
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SetGameState(PacManGameState.AttractMode);
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// Initialize
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soundManager.SuppressSound(true);
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RestartLevel();
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HideEverything();
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SetFrozen(true);
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attractScreen.gameObject.SetActive(true);
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attractScreen.Initialize();
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for (int i = 0; i <= 15; i++)
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