PrepareForCutscene

This commit is contained in:
2025-12-26 18:27:04 +01:00
parent a15f977107
commit 129ef16714
10 changed files with 25 additions and 24 deletions

View File

@@ -9,9 +9,9 @@ namespace Marro.PacManUdon
switch (sequenceProgress)
{
case 0:
PrepareForCutscene();
SetGameState(PacManGameState.AttractModeDemo);
HideEverything();
SetFrozen(true);
break;
case 1:
InitializeLevel();
@@ -19,9 +19,7 @@ namespace Marro.PacManUdon
SetLevel(1);
break;
case 2:
// Reset ghosts
RestartLevel();
// Setup ghosts
ghostManager.Ghosts[0].SetPredefinedPath(new Vector2[]{ // Blinky
Vector2.down,
Vector2.left,