PrepareForCutscene
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@@ -9,9 +9,9 @@ namespace Marro.PacManUdon
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switch (sequenceProgress)
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{
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case 0:
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PrepareForCutscene();
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SetGameState(PacManGameState.AttractModeDemo);
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HideEverything();
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SetFrozen(true);
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break;
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case 1:
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InitializeLevel();
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@@ -19,9 +19,7 @@ namespace Marro.PacManUdon
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SetLevel(1);
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break;
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case 2:
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// Reset ghosts
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RestartLevel();
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// Setup ghosts
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ghostManager.Ghosts[0].SetPredefinedPath(new Vector2[]{ // Blinky
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Vector2.down,
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Vector2.left,
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