PrepareForCutscene
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@@ -329,7 +329,7 @@
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for (int i = 0; i < ghosts.Length; i++)
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{
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ghosts[i].SetHousePelletCounterLimit(privatePelletCounterReleaseValues[i]);
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ghosts[i].Reset(); // Reset needed to properly apply level
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Reset(); // Reset needed to properly apply level
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}
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}
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