Improving sync

This commit is contained in:
2026-06-22 18:31:16 +02:00
parent d6b870de79
commit 1252933ca4
7 changed files with 142 additions and 76 deletions

View File

@@ -16,7 +16,6 @@ namespace Marro.PacManUdon
[SerializeField] private GameObject intermissionScreen;
[SerializeField] private GameObject pressStartButtonScreen;
[SerializeField] private PlayerInput playerInput;
[SerializeField] private Animator demo;
[SerializeField] private SoundManager soundManager;
[SerializeField] private NetworkManager networkManagerSetup;
@@ -143,6 +142,7 @@ namespace Marro.PacManUdon
bonusFruit.Despawn();
soundManager.Reset();
collisionManager.Reset();
statusDisplay.Reset();
}
private void PrepareForCutscene()
@@ -263,7 +263,6 @@ namespace Marro.PacManUdon
statusDisplay.SetLevelDisplayVisible(false);
statusDisplay.SetPlayer1TextVisible(false);
statusDisplay.SetReadyTextVisible(false);
demo.gameObject.SetActive(false);
}
void SetPelletsActive(bool active)
@@ -373,6 +372,27 @@ namespace Marro.PacManUdon
soundManager.PlayExtraLifeSound();
}
private void SetupInGameState()
{
gameState = PacManGameState.InGame;
attractScreen.gameObject.SetActive(false);
SetPelletsActive(true);
SetMazeVisible(true);
SetGhostsActive(true);
SetPacManActive(true);
statusDisplay.SetExtraLivesDisplayVisible(true);
statusDisplay.SetLevelDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
SetFrozen(false);
}
public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
{
// Debug.Log($"{gameObject} Set Frozen: {frozen}");
@@ -389,6 +409,12 @@ namespace Marro.PacManUdon
return;
}
data.Append(gameState == PacManGameState.InGame, ref index);
data.AppendAsByte(level, ref index);
data.Append(score, ref index);
data.AppendAsByte(extraLives, ref index);
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
@@ -397,10 +423,6 @@ namespace Marro.PacManUdon
data.Append(timeSequenceSecondsPassed, ref index);
}
data.AppendAsByte(level, ref index);
data.Append(score, ref index);
data.AppendAsByte(extraLives, ref index);
bonusFruit.CollectSyncedData(data, ref index, eventType);
collisionManager.CollectSyncedData(data, ref index, eventType);
@@ -425,22 +447,31 @@ namespace Marro.PacManUdon
return true;
}
var currentlyInTimeSequence = data.ReadBool(ref index);
if (currentlyInTimeSequence)
// If we're currently in-game, we'll need to make sure the state is setup correctly
var remoteCurrentlyInGame = data.ReadBool(ref index);
if (remoteCurrentlyInGame)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
else
{
TimeSequenceTryEndCurrent();
currentlyInTimeSequence = false; // Kill the current time sequence, otherwise it might interfere
// No need to run it to completion since we're overriding all state
SetupInGameState();
}
SetLevel(data.ReadByte(ref index));
SetScore(data.ReadInt(ref index));
SetExtraLives(data.ReadByte(ref index));
// Sync up with the remote's time sequence
var remoteCurrentlyInTimeSequence = data.ReadBool(ref index);
if (remoteCurrentlyInTimeSequence)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
// Note that we don't have any logic for if the remote is not in-game and not in a time sequence.
// Such a state should be impossible.
bonusFruit.WriteSyncedData(data, ref index, eventType);
collisionManager.WriteSyncedData(data, ref index, eventType);

View File

@@ -15,6 +15,15 @@ namespace Marro.PacManUdon
Special,
}
enum PacManGhostAnimatorState
{
Normal,
Caught,
Scared,
ScaredWhite,
Special
}
public enum PacManGhostState
{
Normal,
@@ -68,6 +77,7 @@ namespace Marro.PacManUdon
// State
private PacManGhostState ghostState;
private bool isScared;
private bool whiteScared;
private bool scattering;
private PacManGhostFrozenState frozenState;
@@ -540,21 +550,20 @@ namespace Marro.PacManUdon
SetAnimatorDirection((int)targetDirection);
}
if (isScared) // Don't update ghost type while scared as this interrupts the white/blue blinking
{
return;
}
PacManGhostType ghostType = this.ghostType;
if (specialLook)
if (isScared)
{
ghostType = PacManGhostType.Special;
ghostType = whiteScared ? PacManGhostType.ScaredWhite : PacManGhostType.Scared;
}
else if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
{
ghostType = PacManGhostType.Caught;
}
else if (specialLook)
{
ghostType = PacManGhostType.Special;
}
SetAnimatorGhostType((int)ghostType);
}
@@ -671,13 +680,8 @@ namespace Marro.PacManUdon
private void SetScared(bool scared)
{
isScared = scared;
UpdateAnimator();
SetWhite(false);
UpdateSpeed();
if (isScared)
{
SetWhite(false);
}
}
public void SetScattering(bool scattering, bool reverseDirection = true)
@@ -738,10 +742,8 @@ namespace Marro.PacManUdon
public void SetWhite(bool white)
{
if (!isScared || !gameObject.activeInHierarchy)
return;
SetAnimatorGhostType(white ? (int)PacManGhostType.ScaredWhite : (int)PacManGhostType.Scared);
whiteScared = white;
UpdateAnimator();
}
public void SetElroy(int elroyLevel)
@@ -820,6 +822,7 @@ namespace Marro.PacManUdon
data.AppendAsByte((int)ghostState, ref index);
data.Append(isScared, ref index);
data.Append(whiteScared, ref index);
data.Append(scattering, ref index);
data.AppendAsByte((int)frozenState, ref index);
@@ -847,6 +850,7 @@ namespace Marro.PacManUdon
ghostState = (PacManGhostState)data.ReadByte(ref index);
isScared = data.ReadBool(ref index);
whiteScared = data.ReadBool(ref index);
scattering = data.ReadBool(ref index);
frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
@@ -855,6 +859,8 @@ namespace Marro.PacManUdon
housePelletCounterActive = data.ReadBool(ref index);
housePelletCounterLimit = data.ReadByte(ref index);
UpdateSpeed();
return base.WriteSyncedData(data, ref index, eventType);
}
}

View File

@@ -39,6 +39,34 @@
SubscribeToEvent(NetworkEventType.PacManTurn);
}
void Update()
{
if (active)
{
if (Input.GetKeyDown(KeyCode.R))
{
gameManager.ResetButtonPressed();
}
if (Input.GetKeyDown(KeyCode.G))
{
gameManager.networkManager.DoFullSync();
}
if (Input.GetKeyDown(KeyCode.C))
{
gameManager.JumpToTimeSequenceBoardClear();
}
}
else
{
if (Input.GetKeyDown(KeyCode.T))
{
gameManager.ResetButtonPressed();
}
}
}
public void Activate()
{
Debug.Log($"{gameObject} got activated, {player} was immobilized");

View File

@@ -12,6 +12,7 @@ namespace Marro.PacManUdon
// Reset, show maze and score display
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
break;
case 1:
// Increment level, show ready, show pellets, show lives indicators

View File

@@ -43,7 +43,6 @@ namespace Marro.PacManUdon
jumpingToTimeSequence = true;
TimeSequenceProgressToTime(100000f);
if (waitingForTimeSequenceFinalize)
{
TimeSequenceExecuteFinalize(currentTimeSequence);
@@ -102,22 +101,23 @@ namespace Marro.PacManUdon
}
}
private void TimeSequenceSyncWithRemote(PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
private void TimeSequenceSyncWithRemote(PacManTimeSequence remoteCurrentTimeSequence, float timeSequenceSecondsPassedRemote)
{
// If the remote is in a time sequence but we're not, or we're in a different time sequence, or if we're behind,
// jump to the remote's time sequence.
if (!currentlyInTimeSequence
|| currentTimeSequence != this.currentTimeSequence
|| timeSequenceSecondsPassed < this.timeSequenceSecondsPassed)
// If our current time sequence state is incompatible with the remote time sequence, kill it
if (currentlyInTimeSequence && remoteCurrentTimeSequence != currentTimeSequence
|| timeSequenceSecondsPassedRemote < timeSequenceSecondsPassed)
{
StartTimeSequence(currentTimeSequence);
currentlyInTimeSequence = false;
}
// If we're (now) in a time sequence, jump our progress to match the one on the remote
if (currentlyInTimeSequence)
// If we're not/no longer in a time sequence, start the remote's time sequence
if (!currentlyInTimeSequence)
{
TimeSequenceProgressToTime(timeSequenceSecondsPassed);
StartTimeSequence(remoteCurrentTimeSequence);
}
// Jump our progress to match the one on the remote
TimeSequenceProgressToTime(timeSequenceSecondsPassedRemote);
}
#region Events

View File

@@ -1147,19 +1147,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: $v
Entry: 7
Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: <UserType>k__BackingField
Entry: 9
Data: 17
Entry: 7
Data: 66|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Boolean, mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 17
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1174,7 +1180,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1195,25 +1201,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostRetreating
Data: ghostRetreating
- Name: $v
Entry: 7
Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostRetreating
Data: ghostRetreating
- Name: <UserType>k__BackingField
Entry: 7
Data: 68|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Boolean, mscorlib
- Name:
Entry: 8
Data:
Entry: 9
Data: 66
- Name: <SystemType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1249,19 +1249,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostBlue
Data: ghostBlue
- Name: $v
Entry: 7
Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostBlue
Data: ghostBlue
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SystemType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1297,13 +1297,13 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostSoundLevel
Data: ghostSoundLevel
- Name: $v
Entry: 7
Data: 72|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostSoundLevel
Data: ghostSoundLevel
- Name: <UserType>k__BackingField
Entry: 7
Data: 73|System.RuntimeType, mscorlib
@@ -1351,19 +1351,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _currentlyPlayingSiren
Data: currentlyPlayingSiren
- Name: $v
Entry: 7
Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _currentlyPlayingSiren
Data: currentlyPlayingSiren
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SystemType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1399,19 +1399,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _suppress
Data: suppress
- Name: $v
Entry: 7
Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _suppress
Data: suppress
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SystemType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib