Improving sync
This commit is contained in:
@@ -16,7 +16,6 @@ namespace Marro.PacManUdon
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[SerializeField] private GameObject intermissionScreen;
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[SerializeField] private GameObject pressStartButtonScreen;
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[SerializeField] private PlayerInput playerInput;
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[SerializeField] private Animator demo;
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[SerializeField] private SoundManager soundManager;
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[SerializeField] private NetworkManager networkManagerSetup;
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@@ -143,6 +142,7 @@ namespace Marro.PacManUdon
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bonusFruit.Despawn();
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soundManager.Reset();
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collisionManager.Reset();
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statusDisplay.Reset();
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}
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private void PrepareForCutscene()
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@@ -263,7 +263,6 @@ namespace Marro.PacManUdon
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statusDisplay.SetLevelDisplayVisible(false);
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statusDisplay.SetPlayer1TextVisible(false);
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statusDisplay.SetReadyTextVisible(false);
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demo.gameObject.SetActive(false);
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}
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void SetPelletsActive(bool active)
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@@ -373,6 +372,27 @@ namespace Marro.PacManUdon
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soundManager.PlayExtraLifeSound();
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}
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private void SetupInGameState()
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{
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gameState = PacManGameState.InGame;
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attractScreen.gameObject.SetActive(false);
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SetPelletsActive(true);
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SetMazeVisible(true);
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SetGhostsActive(true);
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SetPacManActive(true);
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statusDisplay.SetExtraLivesDisplayVisible(true);
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statusDisplay.SetLevelDisplayVisible(true);
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statusDisplay.SetLabel1UPTextBlinking(true);
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soundManager.SuppressSound(false);
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soundManager.StartGhostSound();
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SetFrozen(false);
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}
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public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
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{
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// Debug.Log($"{gameObject} Set Frozen: {frozen}");
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@@ -389,6 +409,12 @@ namespace Marro.PacManUdon
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return;
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}
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data.Append(gameState == PacManGameState.InGame, ref index);
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data.AppendAsByte(level, ref index);
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data.Append(score, ref index);
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data.AppendAsByte(extraLives, ref index);
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data.Append(currentlyInTimeSequence, ref index);
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if (currentlyInTimeSequence)
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@@ -397,10 +423,6 @@ namespace Marro.PacManUdon
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data.Append(timeSequenceSecondsPassed, ref index);
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}
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data.AppendAsByte(level, ref index);
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data.Append(score, ref index);
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data.AppendAsByte(extraLives, ref index);
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bonusFruit.CollectSyncedData(data, ref index, eventType);
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collisionManager.CollectSyncedData(data, ref index, eventType);
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@@ -425,22 +447,31 @@ namespace Marro.PacManUdon
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return true;
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}
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var currentlyInTimeSequence = data.ReadBool(ref index);
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if (currentlyInTimeSequence)
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// If we're currently in-game, we'll need to make sure the state is setup correctly
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var remoteCurrentlyInGame = data.ReadBool(ref index);
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if (remoteCurrentlyInGame)
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{
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var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
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var timeSequenceSecondsPassed = data.ReadFloat(ref index);
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TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
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}
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else
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{
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TimeSequenceTryEndCurrent();
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currentlyInTimeSequence = false; // Kill the current time sequence, otherwise it might interfere
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// No need to run it to completion since we're overriding all state
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SetupInGameState();
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}
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SetLevel(data.ReadByte(ref index));
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SetScore(data.ReadInt(ref index));
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SetExtraLives(data.ReadByte(ref index));
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// Sync up with the remote's time sequence
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var remoteCurrentlyInTimeSequence = data.ReadBool(ref index);
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if (remoteCurrentlyInTimeSequence)
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{
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var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
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var timeSequenceSecondsPassed = data.ReadFloat(ref index);
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TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
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}
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// Note that we don't have any logic for if the remote is not in-game and not in a time sequence.
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// Such a state should be impossible.
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bonusFruit.WriteSyncedData(data, ref index, eventType);
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collisionManager.WriteSyncedData(data, ref index, eventType);
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@@ -15,6 +15,15 @@ namespace Marro.PacManUdon
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Special,
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}
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enum PacManGhostAnimatorState
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{
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Normal,
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Caught,
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Scared,
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ScaredWhite,
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Special
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}
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public enum PacManGhostState
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{
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Normal,
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@@ -68,6 +77,7 @@ namespace Marro.PacManUdon
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// State
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private PacManGhostState ghostState;
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private bool isScared;
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private bool whiteScared;
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private bool scattering;
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private PacManGhostFrozenState frozenState;
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@@ -540,21 +550,20 @@ namespace Marro.PacManUdon
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SetAnimatorDirection((int)targetDirection);
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}
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if (isScared) // Don't update ghost type while scared as this interrupts the white/blue blinking
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{
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return;
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}
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PacManGhostType ghostType = this.ghostType;
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if (specialLook)
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if (isScared)
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{
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ghostType = PacManGhostType.Special;
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ghostType = whiteScared ? PacManGhostType.ScaredWhite : PacManGhostType.Scared;
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}
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else if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
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{
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ghostType = PacManGhostType.Caught;
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}
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else if (specialLook)
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{
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ghostType = PacManGhostType.Special;
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}
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SetAnimatorGhostType((int)ghostType);
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}
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@@ -671,13 +680,8 @@ namespace Marro.PacManUdon
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private void SetScared(bool scared)
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{
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isScared = scared;
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UpdateAnimator();
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SetWhite(false);
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UpdateSpeed();
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if (isScared)
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{
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SetWhite(false);
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}
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}
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public void SetScattering(bool scattering, bool reverseDirection = true)
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@@ -738,10 +742,8 @@ namespace Marro.PacManUdon
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public void SetWhite(bool white)
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{
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if (!isScared || !gameObject.activeInHierarchy)
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return;
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SetAnimatorGhostType(white ? (int)PacManGhostType.ScaredWhite : (int)PacManGhostType.Scared);
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whiteScared = white;
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UpdateAnimator();
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}
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public void SetElroy(int elroyLevel)
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@@ -820,6 +822,7 @@ namespace Marro.PacManUdon
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data.AppendAsByte((int)ghostState, ref index);
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data.Append(isScared, ref index);
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data.Append(whiteScared, ref index);
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data.Append(scattering, ref index);
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data.AppendAsByte((int)frozenState, ref index);
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@@ -847,6 +850,7 @@ namespace Marro.PacManUdon
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ghostState = (PacManGhostState)data.ReadByte(ref index);
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isScared = data.ReadBool(ref index);
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whiteScared = data.ReadBool(ref index);
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scattering = data.ReadBool(ref index);
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frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
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@@ -855,6 +859,8 @@ namespace Marro.PacManUdon
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housePelletCounterActive = data.ReadBool(ref index);
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housePelletCounterLimit = data.ReadByte(ref index);
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UpdateSpeed();
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return base.WriteSyncedData(data, ref index, eventType);
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}
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}
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@@ -39,6 +39,34 @@
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SubscribeToEvent(NetworkEventType.PacManTurn);
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}
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void Update()
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{
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if (active)
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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gameManager.ResetButtonPressed();
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}
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if (Input.GetKeyDown(KeyCode.G))
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{
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gameManager.networkManager.DoFullSync();
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}
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if (Input.GetKeyDown(KeyCode.C))
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{
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gameManager.JumpToTimeSequenceBoardClear();
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}
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}
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else
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{
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if (Input.GetKeyDown(KeyCode.T))
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{
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gameManager.ResetButtonPressed();
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}
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}
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}
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public void Activate()
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{
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Debug.Log($"{gameObject} got activated, {player} was immobilized");
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@@ -12,7 +12,7 @@ namespace Marro.PacManUdon
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PrepareForCutscene();
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SetGameState(PacManGameState.AttractMode);
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// Initialize
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soundManager.SuppressSound(true);
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attractScreen.gameObject.SetActive(true);
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@@ -12,6 +12,7 @@ namespace Marro.PacManUdon
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// Reset, show maze and score display
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SetMazeVisible(true);
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statusDisplay.SetScoreDisplayVisible(true);
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statusDisplay.SetLabel1UPTextBlinking(true);
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break;
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case 1:
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// Increment level, show ready, show pellets, show lives indicators
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@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
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jumpingToTimeSequence = true;
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TimeSequenceProgressToTime(100000f);
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if (waitingForTimeSequenceFinalize)
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{
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@@ -102,22 +101,23 @@ namespace Marro.PacManUdon
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}
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}
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private void TimeSequenceSyncWithRemote(PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
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private void TimeSequenceSyncWithRemote(PacManTimeSequence remoteCurrentTimeSequence, float timeSequenceSecondsPassedRemote)
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{
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// If the remote is in a time sequence but we're not, or we're in a different time sequence, or if we're behind,
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// jump to the remote's time sequence.
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if (!currentlyInTimeSequence
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|| currentTimeSequence != this.currentTimeSequence
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|| timeSequenceSecondsPassed < this.timeSequenceSecondsPassed)
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// If our current time sequence state is incompatible with the remote time sequence, kill it
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if (currentlyInTimeSequence && remoteCurrentTimeSequence != currentTimeSequence
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|| timeSequenceSecondsPassedRemote < timeSequenceSecondsPassed)
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{
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StartTimeSequence(currentTimeSequence);
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currentlyInTimeSequence = false;
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}
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// If we're (now) in a time sequence, jump our progress to match the one on the remote
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if (currentlyInTimeSequence)
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// If we're not/no longer in a time sequence, start the remote's time sequence
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if (!currentlyInTimeSequence)
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{
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TimeSequenceProgressToTime(timeSequenceSecondsPassed);
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StartTimeSequence(remoteCurrentTimeSequence);
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}
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// Jump our progress to match the one on the remote
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TimeSequenceProgressToTime(timeSequenceSecondsPassedRemote);
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}
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#region Events
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@@ -1147,19 +1147,25 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _nextDotSound
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Data: alternatePelletSound
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- Name: $v
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Entry: 7
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Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _nextDotSound
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Data: alternatePelletSound
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 17
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Entry: 7
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Data: 66|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: System.Boolean, mscorlib
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- Name:
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Entry: 8
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Data:
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 17
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1174,7 +1180,7 @@ MonoBehaviour:
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Data: false
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- Name: _fieldAttributes
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Entry: 7
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Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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- Name:
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Entry: 12
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Data: 0
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@@ -1195,25 +1201,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _ghostRetreating
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Data: ghostRetreating
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- Name: $v
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Entry: 7
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Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _ghostRetreating
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Data: ghostRetreating
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 68|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: System.Boolean, mscorlib
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- Name:
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Entry: 8
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Data:
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Entry: 9
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Data: 66
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1249,19 +1249,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _ghostBlue
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Data: ghostBlue
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- Name: $v
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Entry: 7
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Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _ghostBlue
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Data: ghostBlue
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1297,13 +1297,13 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _ghostSoundLevel
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Data: ghostSoundLevel
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- Name: $v
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Entry: 7
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Data: 72|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _ghostSoundLevel
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Data: ghostSoundLevel
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 73|System.RuntimeType, mscorlib
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@@ -1351,19 +1351,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _currentlyPlayingSiren
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Data: currentlyPlayingSiren
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- Name: $v
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Entry: 7
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Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _currentlyPlayingSiren
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Data: currentlyPlayingSiren
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1399,19 +1399,19 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _suppress
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Data: suppress
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- Name: $v
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Entry: 7
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Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _suppress
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Data: suppress
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- Name: <UserType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 68
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Data: 66
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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