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@@ -19,7 +19,7 @@ namespace Marro.PacManUdon
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// Start animation, pacman running and blinky prepared to chase
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soundManager.SuppressSound(false);
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soundManager.StartIntermissionSound();
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pacMan.Reset();
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pacMan.SetLevel(4);
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pacMan.SetPowerPellet(false); // Update speed
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@@ -53,7 +53,7 @@ namespace Marro.PacManUdon
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break;
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case 4:
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// Pacman starts changing ghosts
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// Pacman starts chasing ghosts
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pacMan.SetDirection(Vector2.right);
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pacMan.BecomeBig();
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break;
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