namespace Marro.PacManUdon
{
    using UdonSharp;

    public class PowerPellet : UdonSharpBehaviour
    {
        // Oh how I wish I could just have this method extend pellet and do things the normal way...
        // But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
        // The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
        // But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
    }
}