namespace Marro.PacManUdon
{
    using UdonSharp;
    using UnityEngine;
    using VRC.SDKBase;
    using VRC.Udon;

    public class Maze : UdonSharpBehaviour
    {
        [SerializeField] public Vector2 mazeBoundaries;
        [SerializeField] public GameObject[] ghostTargets;
        [SerializeField] public GameObject pelletContainer;
        [SerializeField] public GameObject mazeSprite;
    }
}