using UdonSharp;
using UnityEngine;

namespace Marro.PacManUdon
{
    public class Maze : UdonSharpBehaviour
    {
        [SerializeField] public Vector2 mazeBoundaries;
        [SerializeField] public GameObject pelletContainer;
        [SerializeField] public GameObject mazeSprite;
        [SerializeField] public Transform[] ghostTargets;
        [SerializeField] public Transform[] ghostStarts;
        [SerializeField] public Transform pacManStart;
    }
}